Home

Advertisement

Customize
20 August 2008 @ 09:05 am
Behind the cut is the first finished character (and only mage) for the series. My friend Samantha will be playing her. I have altered the usually BRP information to fit my series. More on that later.

Gaming geekery here )
 
 
12 August 2008 @ 10:05 pm
So, with this newly awakened fantasy world lacking so much that the typical D&D type fantasy world has (lots of monsters, phat loot everywhere, dungeons, a different race around every corner, tons of spells/magic items, healing potions) ...and knowing how my players do things...AND knowing how they will reach to the non expanding hit points of the BRP system...I see this series being mostly about seeking out fortune and glory by hiring onto the Adventurers Guild (mostly because Arn's character will start the game with 5 years of Guild service under his belt, thereby giving them an in) to explore the wilderness that surrounds Cantapor. There is safety in numbers, after all, plus a monthly wage and a share of any loot.

My players, they take the easy route whenever they can:)

Of course, there will also be town adventuring aplenty, if the past several years of gaming is any indication.

But tell me, O Great LJ Mindhive, what sort of adventure hooks of a general nature can YOU come up with that I might dangle before my gaming group in this series?
 
 
05 August 2008 @ 09:49 am
Forget what I said about using a system like BRP...I'm just gonna use the newly compiled version of BRP (which is Basic Role Playing, to those of you just arrived at the party), since...

A: My homebrew system was so close to BRP

B: I now own the new, nearly 400 page, BRP book in PDF format.

So, my life as a GM is much easier now.

The designing of the locales for the Fall Fantasy series goes well. The gnomish homeland (Gnome Valley), the human kingdom (Cantapor) and the Kemin tribal lands are largish areas compared to most other civilizations the PC's may encounter, but are actually pretty lightly populated.

For example, Cantapor City has a population of about 30,000 people. The next largest urban area, Salt Point, is a town of just under 9,000 people. The vast bulk of human settlements are villages of between 200 and 400 people and, especially in the eastern portion of Cantapor, they are pretty widely spaced.

The Kemin lands are pretty much divided into the Hill tribes, the Forest tribes, the Plains tribes and the Shoreline Tribes, altho there is considerable overlapping and in total, there are no more that 25,000 Kemin in the whole area

Gnome Valley has one big city, Sprocket, that houses about 7,500 gnomes. No other town has a population larger than 2,000. But then, almost no other town has a population of less than 800, either. The gnomes don't really do villages well.

Must go now. Might post a map pic later.
 
 
29 July 2008 @ 10:43 pm
I've decided to use a system very like Chaosiums BRPfor the Fall Fantasy Series. I'll post more about it later, once the bugs are ironed out. Since my gaming group doesn't give a rat's ass about rules systems, except that they be quick to learn and easy to use, rolling percentile dice is a good way to go.

Mapwise, a glitch of some sort wiped out the world map I was using, so after much cursing I went with a smaller regional map to start with. I doubt the characters will explore beyond that map until after Xmas, so I'm ok.

Now, away from the fantasy genre, here's a question I'll toss out for your answers/comments...

What is your favorite genre to RPG in as a player? Why? As a GM? Why?

I like to play in fantasy games, mostly because over the decades, I've gotten to do it so rarely. Plus, I like swinging swords and rescuing fair maidens and all that other fantasy shit.

As a GM I like running Pulp games the most, because I can come up with fast paced, fun adventures pretty easily and I've always loved the pulps.
 
 
23 July 2008 @ 06:55 pm
Ok, here's a gaming idea related to my upcoming Fall Fantasy series. I'm tossing it out to see how you all run with it.

Given that I'm creating a world where both magic and fantastical creatures are just evolving...AND, there are quite a number of 2-3 century old ruined cities buried/semi-buried beneath the ground in many areas...you can figure I'm gonna have something like classic dungeon areas.

The question is: How might a dungeon ecology evolve and how might it actually influence the evolution of some of the classic dungeon dwelling monsters?
 
 
20 July 2008 @ 11:10 pm
Doc here, restarting my other LJ, which has had all the old posts deleted and is starting afresh with a new purpose.

Unfortunately, I haven't quite decided what that purpose is yet, but most likely this will be a page for strictly RPG brainstorming.

More to come.
 
 
 
 

Advertisement

Customize